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Looking for help with Divinities? Check out our Divinity Tier List.

This page attempts to categorize all the Ascension Upgrades as a general guide to what is worth buying and when. The tiers are in order starting from 1, and Ascension Upgrades are ordered within each tier from top to bottom.

We assume a mix of active and idle play here. If you never turn off your game or only seldomly open it to check in you may want to skip some of our recommendations. Read descriptions before you buy something to avoid wasting SP. You cannot really screw up your purchasing order though and everything is useful in its own way. Experiment and have fun!

Last updated: v6.0.0


Tier 1

These upgrades are all very cheap, enjoy that early game.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Permanent Slayer Permanent Slayer 2 SP Permanently unlocks the Start Adventure and Enemy Realm upgrades, so enemies can spawn from the start of any Ascension.
Soul Gatherer Bundle Soul Gatherer Bundle 4 SP Permanently unlocks Souls Flask and Soul Gatherer upgrades.
Permanent Quests Permanent Quests 3 SP All Quests bundles are unlocked permanently across all Ascensions.
Soul Reaper Soul Reaper 5 SP Increase the amount of Souls that you gather by 1% for every Slayer Point you got since you started playing the game.[1]
True Idle Slayer True Idle Slayer 5 SP You slay 50% more enemies while the game is closed.
Boost Kill Boost Kill 10 SP You gain double Souls for every kill while using the Boost. [2]
Mining Jewels Mining Jewels 10 SP Gain 5% bonus CpS.
Bullet Time Souls Bonus 5 SP Chance of getting the Soul Bonus Multiplier from the Random Box.
Reinvest Reinvest 8 SP Each Coin you pick up gives you 25% of your current CpS.
Sword Edge Sword Edge 15 SP You gain +0.2% souls while the game is closed for every Sword level.
Ancient Slayer Ancient Slayer 25 SP Your Ascension CpS Bonus is boosted by 250%.
Monolith Monolith 15 SP Increase Soul gain while the game is closed by 20%.
Idle Earrings I Idle Earrings I 20 SP Increase cps while the game is closed by 10%.
Random Box Magnet Random Box Magnet 15 SP Random Boxes will hover on top of your head for a few seconds.
Special Random Box Magnet Special Random Box Magnet 25 SP Special Random Boxes will hover on top of your head for a few seconds.
ASHPD Portals[3] 20 SP You gain the ability to open Portals to new Dimensions.
Skill cooldown: 8 hours.
  1. The Soul bonus from Soul Reaper updates dynamically based on Total Slayer Points.
  2. Boost Kill only applies to melee kills.
  3. It’s important to unlock Portals as late as possible as leaving hills will result in slower soul gains, but it is necessary for quest progression eventually.


Tier 2

This stuff is still pretty inexpensive and really helps you out.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Red Ore Red Ore 30 SP Gain 10% bonus CpS.
Boost Coin Boost Coin 25 SP You gain double Coins while using the Boost.
Cheap Cooldown Cheap Cooldown 25 SP Every Coin you pick up will decrease your Boost cooldown by 2%.
Bullet Time Slowmo Bonus 40 SP Increase the active time of Random Events by 40%.
Augmented Soul Gatherer Augmented Soul Gatherer 50 SP Increase the amount of Souls received for slaying an enemy in-game by 125%.
Blue Ore Blue Ore 20 SP Gain 10% bonus CpS.
Green Ore Green Ore 35 SP Gain 8% bonus CpS.
Pink Ore Pink Ore 50 SP Gain 10% bonus CpS.
Soul Gem Soul Gem 25 SP Gain 20% Souls bonus.


Tier 3

Did you notice that really expensive belt? It is time. Make a beeline for Minions to start collecting free SP as soon as possible, your future self will thank you for it.

(Corresponding Color in Visualization: Yellow)
Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Legendary Belt Legendary Belt 350 SP Increase your bonus CpS by +5% per Achievement unlocked.
Soul Slash Soul Slash 450 SP Increase your bonus Souls by +0.1% per achievement unlocked.
Axe Edge Axe Edge 600 SP You gain +0.2% souls while the game is closed for every Axe level.
Minions Minions [1] 1,200 SP Unlocks the Minions tab and the White Knight.
  1. Minions are an important source of SP and later will become useful for acquiring Divinities later on.


Tier 4

You've just bought your first upgrade costing over 1,000 SP. Look back at all the cheap stuff you ignored so far above Legendary Belt. You should get some of that.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Money Laundering Money Laundering 25 SP Each Coin you pick up gives you 10% of your current CpS.
Idle Earrings II Idle Earrings II 25 SP Increase cps while the game is closed by 10%.
Purple Ore Purple Ore 40 SP Gain 10% bonus CpS.
Doesnt Matter to Me Doesn't Matter to Me 150 SP Get a permanent 3% chance of spawning a Ruby instead of a Coin.
A Ruby has a value of 15 coins.
Cheap Darkness Cheap Darkness 30 SP All enemy evolutions are 50% cheaper.
Dagger Edge Dagger Edge 75 SP You gain +0.2% souls while the game is closed for every Dagger level.
Stocks Buyer Stocks Buyer 50 SP Each Coin you pick up gives you 15% of your current CpS.
Every Day Counts Every Day Counts 50 SP You gain 1% bonus CpS for each day that passed since you started playing. (100 days maximum)
Bullet Time Bullet Time 250 SP Increase the active time of Random Events by 40%.
Idle Earrings III Idle Earrings III 100 SP Increase cps while the game is closed by 10%.
ASHPD Portal Traveler 200 SP Decrease the Portal skill cooldown to 4 hours.
This will also replenish your current portal cooldown.
Idle Earrings IV Idle Earrings IV 250 SP Increase cps while the game is closed by 10%.
Idle Earrings of Death Idle Earrings of Death 250 SP You slay 20% more enemies while the game is closed.


Tier 5

Stop! Hammer Bow Time!

Depending on how active you are you may or may not want to skip the bow bundle for now. It is really good for active players, but you do need to constantly fire it yourself. There is no autofire.
Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Bow bundle:

Image Name Cost Description
Sacred Book of Projectiles Sacred Book of Projectiles 1,000 SP Unlock the ability to use the Bow. Press the screen while being airborne to fire an arrow.
New upgrades for your Bow will appear by leveling up the bow as well.
Bring Hell Bring Hell 600 SP Increase the chance of spawning enemies by 20%.
Stability Stability 3,000 SP Unlocks the ability to fire arrows while using the Boost.
ASHPD Mystic Valley 1,200 SP Unlock the Mystic Valley Dimension. Use the Portal to get there!
Warning: Not every enemy can be slayed with the sword in this Dimension!
Enchanted Arrows Enchanted Arrows 600 SP Allows you to kill spiritual foes such as Wildfires by using the bow.
Triple Shot Triple Shot 4,000 SP Fire three arrows instead of a single one.


Tier 6

Your White Knight looks a bit lonely, go get him a friend!


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Dark Wand Dark Wand 2,000 SP Gain 10% bonus CpS.
Dark Wizard Dark Wizard 2,500 SP Unlock the Dark Wizard Minion.
Map Map 150 SP The destination name will be displayed on top of every Portal.
Ethereal Wand Ethereal Wand 500 SP Gain 5% bonus CpS.
Dual Randomness Dual Randomness 300 SP Unlock the Dual Randomness Random Event. It will spawn two Random Boxes next to each other.
This event can be chained infinitely if you're lucky!
Coins In The Box Coins In The Box 350 SP Quintuples the coins that a Random Box can give you.
Royalties Royalties 400 SP Each Coin you pick up gives you 5% of your current CpS.
Lunar Idle Earrings Lunar Idle Earrings 950 SP Increase cps while the game is closed by 10%.
Solar Idle Earrings Solar Idle Earrings 1,000 SP You slay 20% more enemies while the game is closed.
Book of Efficiency I Book of Efficiency I 500 SP Doubling your offline Coin gains also grants 25% extra offline Slayer Points gains.


Tier 7

By now you have enough total SP to make Soul Reaper II worth getting.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Silver Money Amulet Silver Money Amulet 1,600 SP Gain 10% bonus CpS.
Golden Money Amulet Golden Money Amulet 2,000 SP Gain 12% bonus CpS.
Soul Reaper II Soul Reaper II[1] 1,000 SP Gain 25% Souls bonus.
Soul Amulet Soul Amulet 3,000 SP Your Ascension CpS Bonus is boosted by 100%.
  1. The Soul bonus from Soul Reaper II updates dynamically based on Total Slayer Points. This effect is additive with Soul Reaper and is effectively providing a 25% Souls bonus.


Tier 8

There are more Minions we need to get!


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Rock And Stone Rock And Stone 10,000 SP Unlock the Stone Golem Minion.
Embrace The Fear Embrace The Fear 6,500 SP All enemy evolutions are 25% cheaper.
Skeleton Skeleton 8,000 SP Unlock the Skeleton Minion.
Bonus Stage 2 Bonus Stage 2 5,000 SP Unlock a new Bonus Stage with better rewards.
Sword Edge II Sword Edge II 1,850 SP You gain +0.2% Souls while the game is closed for every Sword level.
Shinies Shinies 500 SP Get a 1% of spawning Shiny Enemies. Shiny Enemies grant many more Souls than usual.
Shiny Enemies grant 5x as many Souls as normal.
Golden Invasion Golden Invasion 650 SP Get a chance of getting the Golden Invasion mod during a Bonus Stage.
Golden Invasion has a 15% chance of triggering. [1]
Book of Efficiency II Book of Efficiency II 5,000 SP Doubling your offline Coin gains also grants 25% extra offline Slayer Points gains.
Doomed Doomed 2,500 SP Increase the chance of spawning enemies by 30%.
Saved Saved 2,500 SP You slay 25% more enemies while the game is closed.
  1. A large percentage of enemies will be Shiny in Bonus Stages when a Golden Invasion is triggered.


Tier 9

Jumps in Cost are so large now you mostly end up buying things in order from least to most expensive anyways - this tier is just here for completions sake. A major exception is the Factory, since that dimension is amazing for soul gathering purposes. Another exception is that if your Wizard is approaching its max level, then it's important to head straight to Divinities.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Wall Breaker Wall Breaker 3,500 SP Increase cps while the game is closed by 10%.
Permanent Supply Boxes Permanent Supply Boxes 4,000 SP After buying a food box, it will remain unlocked permanently.
King of The Sea King of The Sea 6,500 SP Get a permanent 2% chance of spawning a Sapphire instead of a Coin.
A Sapphire has a value of 25 Coins.
Terra Idle Earrings Terra Idle Earrings 7,500 SP Increase cps while the game is closed by 10%.
ASHPD ASHPD 5,000 SP Decrease the Portal skill cooldown to 2 hours.
This will also replenish your current portal cooldown.
Safety First Safety First 8,000 SP Some pitfalls in Bonus Stage 1 will be covered to prevent you from falling.
Chest Hunt Saver Chest Hunt Saver 5,000 SP A Saver will spawn in a Chest during the Chest Hunt Minigame. If you find it, it will repel the next Mimic.
Bullet Time Roll The Dice 16,500 SP Random Boxes will appear 20% more frequently.
Tornado of Souls Tornado of Souls 20,000 SP Gain 15% Souls bonus.
Bullet Time Premium Time 25,000 SP Increase the active time of Random Events by 20%.
Gemstone Rush Gemstone Rush 10,000 SP Unlock the Gemstone Rush Random Event which increases the spawn rate of unlocked gemstones for a while.
Bag Bag 10,000 SP Unlock the Bag where you can store Materials you gather to craft new Items.
Materials can only be gathered while actively playing and from defeating certain enemies.
Knight Services Knight Services 7,500 SP Get 0.5% CpS Bonus per every level of the Minion White Knight.
High Alchemy High Alchemy 12,000 SP Get 1% CpS Bonus per every level of the Minion Dark Wizard.
Blue Sparkle Blue Sparkle 6,000 SP Increase the spawn rate of Sapphires by 3%.
ASHPD Factory 140,000 SP Unlock the Factory Dimension. Use the Portal to get there!
Warning: Not every enemy can be slayed with the sword in this dimension!
Human After All Human After All 60,000 SP Unlock the Goo Mutant Minion.
Safety First Protect 15,000 SP Some pitfalls in Bonus Stage 2 will be covered to prevent you from falling.
Oblivion Idle Earrings Oblivion Idle Earrings 23,000 SP Increase cps while the game is closed by 10%.
Boost Blood Boost Blood 50,000 SP Enemies will drop 25% more Coins for slaying them.
Augmented Boost Kill Augmented Boost Kill 100,000 SP Makes the Boost Kill ascension upgrade 100% more effective. [1]
Super Chest Souls Super Chest Souls 35,000 SP Increase Chest Hunt Souls by 250%.
Soul Silver Soul Silver 35,000 SP Increase the amount of Silver Random Boxes when activated by +1.
Book of Efficiency III Book of Efficiency III 50,000 SP Doubling your offline Coin gains also grants 25% extra offline Slayer Points gains.
Idle Earrings of Unity Idle Earrings of Unity 45,000 SP Increase cps while the game is closed by 10%.
Mega Horde Mega Horde 175,000 SP Upgrades the Horde Random Event to include nonflying enemies.
Blessing of Kratos Blessing of Kratos 95,000 SP Gain 10% bonus CpS.
Divinities Divinities 200,000 SP Unlock the Divinities tab. Here you can reset your Minions back to level 1 to earn Divinity Points and buy Divinities with them.
Critical Culling Critical Culling 150,000 SP Unlock Critical Culling which gives you 15% chance of getting double souls every time you kill an enemy.
Critical Culling also works while idle.
Bonus Rewards Bonus Rewards+ 1,250,000 SP At the end of every section of the platformer Bonus Stage, a normal Random Box will appear.
Mega Chest Souls Mega Chest Souls 1,500,000 SP Increase Chest Hunt Souls by 250%.
Book of Efficiency IV Book of Efficiency IV 500,000 SP Doubling your offline Coin gains also grants 50% extra offline Slayer Points gains.
  1. Boost Kill only applies to melee kills.


Tier 10

A new world is opening up! It is Ultra Ascension Time! The optimal time for your first UA is at around 6 Ultra Slayer Points. Buying up Tiers 1-9 before Ultra Ascension will have you end up approximately at your 6th USP depending on how many missions your Minions have completed for you. All Upgrades beyond that will come slowly over following runs.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Ultra Ascension Ultra Ascension 2,000,000 SP Unlock the Ultra Ascension. Ultra Ascending is similar to Ascending but also resets the Skill Tree, Quests, Minions and Slayer Points. Your first Ultra Ascension also makes new Ascension Upgrades visible on the Skill Tree.


Endgame Strategy

The following tiers will be closely related to the Endgame Strategy Guide recommended UAs, the order that you purchase upgrades not mentioned in these tiers is irrelevant to the tier list (e.g. the upgrades in the previous 10 tiers), purchase them in any order you want. The USP amounts provided below are a rough estimate of how many total Ultra Slayer Points will be earned by the time the shown upgrades have been purchased.


First Ultra Ascension

After your First Ultra Ascension at at least 6 USP, the priority is unlocking Rage Mode and Astral Slayer.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Astral Blessing Stones of Time 5 SP Unlock the Stones of Time where you can get great benefits for the obtained Ultra Slayer Points.
ASHPD Hot Desert 5 SP Unlock the Hot Desert Dimension. Use Portals to get there!
Ancient Quests Ancient Quests 5 SP Unlock a new Quest bundle.
Blessing of Cronus Blessing of Cronus 50 SP Enable previously unlocked Divinities.
Orange Ore Orange Ore 5 SP Gain 6% bonus CpS.
Pink Ore Pink Ore 5 SP Gain 6% bonus CpS.
Dangerous While Alone Dangerous While Alone 35 SP Every time you slay an enemy while the game is closed you get a +1.5% chance of slaying an unlocked Giant of the current Dimension instead of a normal enemy.
Inner Power Inner Power 5,000 SP Minions will grant a percentage of your Unspent Slayer Points based on their Mission duration.[1]
3 Rows 3 Rows 350,000 SP Spawn 3 rows of Coins instead of 2 when completing sections of the Bonus Stage.
ASHPD Portal Dominum 5,000,000 SP You gain the ability to choose the destination of the Portal.
Perfect Prestige Perfect Prestige 2,500,000 SP You'll get 100% Divinity Points for prestiging a Minion individually.
Rage Mode Rage Mode 30,000,000 SP Unlock the Rage Mode ability. Go super fast and slay everything that's in front of you instantly. While you are in Rage Mode, you get x100 Souls!
Already Enraged Already Enraged 100 SP Increase Rage Mode ability duration by +10%.
Outrage Outrage 200 SP Increase the Souls multiplier while in Rage Mode by +10x.
Fury Fury 10 SP When getting the Horde Random Event, your Rage Mode cooldown will be reduced by 50%.
Galas Bone Gala's Bone 600,000 SP Get 0.5% CpS Bonus per every level of the Minion Skeleton.
Climbing Boots Climbing Boots 75,000 SP Unlock the ability to perform Wall Jumps in Bonus Stages.
Book of Efficiency V Book of Efficiency V 5,000,000 SP Doubling your offline Coin gains also grants 30% extra offline Slayer Points gains.
Giant Horde Giant Horde 50,000,000 SP Upgrades the Horde Random Event to include Giants.
Advanced Cooking Advanced Cooking 2,000,000 SP Gain 5% bonus CpS.
Ramen Ramen 3,500,000 SP Gain 10% bonus CpS.
Stew Stew 4,000,000 SP Gain 12% bonus CpS.
Careful Slayer Careful Slayer 12,500,000 SP Increase the drop chance of Materials by 3%.
Bonus Sphere Control Bonus Sphere Control 5,000,000 SP After completing a Bonus Stage Section, every remaining Bonus Sphere will give you a speed boost.[2]
Astral Slayer Astral Slayer 5.00e8 / 500 M SP Unlock Astral Ascension Upgrades which are Ascension Upgrades that remain unlocked across Ultra Ascensions.
Village Key Village Key[3] 2,000,000 SP Unlock a new Craftable Temporary Item.
Astral Sword Astral Sword[3] 10,000,000 SP Your Sword will retain +5 levels upon Ascension.
Astral Blessing Astral Blessing[3] 60,000,000 SP Keep the Stones of Time unlocked even after Ultra Ascending.
  1. Inner power is unaffected by minion levels and gives increasing amount of SP determined by total spent SP during the current UA.
  2. Bonus Sphere Control is for purely Quality of Life, it makes bonus stages a bit faster to complete.
  3. 3.0 3.1 3.2 As these upgrades are Astral Locked, the effects won't activate until Ultra Ascending. To benefit more from Inner Power they should still be purchased as soon as you've bought all the cheaper non Astral Locked upgrades.


Second Ultra Ascension

After your Second Ultra Ascension at around 27 total USP, the priority is checking out the village, unlocking the Stone of Hope and cheaper Astrals.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
ASHPD Portal Dominum 5,000,000 SP You gain the ability to choose the destination of the Portal.
Perfect Prestige Perfect Prestige 2,500,000 SP You'll get 100% Divinity Points for prestiging a Minion individually.
Rage Mode Rage Mode 30,000,000 SP Unlock the Rage Mode ability. Go super fast and slay everything that's in front of you instantly. While you are in Rage Mode, you get x100 Souls!
Giant Horde Giant Horde 50,000,000 SP Upgrades the Horde Random Event to include Giants.
Careful Slayer Careful Slayer 12,500,000 SP Increase the drop chance of Materials by 3%.
Master Chest Souls Master Chest Souls 1.50e8 / 150 M SP Increase Chest Hunt Souls by 175%.
Gold Hammer Gold Hammer 1.80e8 / 180 M SP Increase the duration of Craftable Temporary Items by 30%.
Golden Tooth Golden Tooth 1.500e8 / 150 M SP Increase CpS while the game is closed by 10%.
Bonus Stage 3 Bonus Stage 3[1] 5.00e8 / 500 M SP Unlock a new Bonus Stage with better rewards.
Clerics Staff Cleric’s Staff 6.00e8 / 600 M SP Gain 25% Souls bonus.
Safety First Board The Platforms[2] 1.50e9 / 1.50 B SP Some pitfalls in Bonus Stage 3 will be covered to prevent you from falling.
Souls Surge I Souls Surge I 3.00e9 / 3 B SP Gain 20% Souls bonus.
Leadership Master Leadership Master 1.00e8 / 100 M SP Unlock the ability to send all your Minions on missions and to claim all the rewards at once.
Mastery of Multipliers Mastery of Multipliers 1.00e9 / 1 B SP Increase the 9x Random Event multiplier to 10x.
Slash The Life Slash The Life 3.00e9 / 3 B SP Increase the chance of doing critical hits by 3%.
Daily Silver Bonus Daily Silver Bonus[3] 5.00e8 / 500 M SP Doubles the multiplier you get from the Daily CpS Bonus
Astral Scales Astral Scales[3][4] 5.00e8 / 500 M SP Doubles the amount of Dragon Scales you get.
Command Conquer Command & Conquer 7.50e8 / 750 M SP Decrease Minion mission costs by 95%.
ASHPD Multiverse[3] 1.00e9 / 1 B SP Permanently unlock the Portal Dominum Ascension Upgrade.
Eternal Rage Eternal Rage[3] 4.50e9 / 4.5 B SP Keep the Rage Mode unlocked even after Ultra Ascending.
Stone of Hope Stone of Hope[3] 1.20e10 / 12 B SP Unlock a new Stone of Time.
  1. Bonus Stage 3 is considerably harder than Bonus Stage 2, it is best to acquire it early to practice it for later when the rewards greatly outweigh Bonus Stage 2
  2. If you have the Silver Death Dark Divinity, Board The Platforms is necessary to be purchased along with Bonus Stage 3
  3. 3.0 3.1 3.2 3.3 3.4 As these upgrades are Astral Locked, performing an Ultra Ascension is necessary to activate them.
  4. The prerequisite for this Upgrade is Astral Locked. That upgrade must be activated before this Upgrade can be purchased.



If you find this to be too easy, try adding on Silk Master and Gem Seller / Buyer.


Third Ultra Ascension

After your Third Ultra Ascension at around 45 USP, the priority is unlocking Wander's, Cyclops, Funky Space and some of the cheaper Astrals.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Souls Surge I Souls Surge I 3.00e9 / 3 B SP Gain 20% Souls bonus.
Souls Surge II Souls Surge II 5.00e9 / 5 B SP Gain 25% Souls bonus.
Reincarnation Reincarnation 2.50e9 / 2.5 B SP Increase the chance of spawning enemies by 25%.
Rare Soul Vase Rare Soul Vase 7.00e8 / 700 M SP Increase Soul gain while the game is closed by 15%.
Uncontrolled Anger Uncontrolled Anger 1.00e10 / 10 B SP Increase Rage Mode ability duration by +20%.
Endless Aggression Endless Aggression 1.50e10 / 15 B SP Increase Rage Mode ability duration by +25%.
Magical Temporary Item Magical Temporary Item 8.50e9 / 8.5 B SP Craftable Temporary Items will also work on the Bonus Stage.
Platform Beginner Flawless 1.00e10 / 10 B SP Get two more Random Boxes at the end of the Bonus Stage if you don't fall off in any section.
Triple Silvers Triple Silvers 2.00e10 / 20 B SP Spawn 3 Silver Random Boxes instead of 2 with the Tria Randomness event.
Magic Beetle Box Magic Beetle Box[1] 3.00e10 / 30 B SP Unlock a bunch of magic beetle upgrades.
Chemical X Chemical X 9.00e9 / 9 B SP Get 0.25% CpS Bonus for every level of the Minion Goo Mutant.
Soul of The Fallen Soul of The Fallen[2] 1.00e10 / 10 B SP Gain 20% Souls bonus.
BadTempered Bad-Tempered 5.00e10 / 50 B SP Increase the Souls multiplier while in Rage Mode by +50x.
Armory Talismans Armory Talismans[2] 7.50e8 / 750 M SP Unlock the Armory Talismans in the Jewels of Souls tab.
Dismantler Dismantler[3] 5.00e9
5 B SP
Breaking Armory Items that are +7 or above will give you back some of the invested Divinity Points.
Provisions Provisions 1.50e11 / 150 B SP Get +1 additional Minion levels after claiming the reward.
Gem Seller Gem Seller 5.50e10 / 55 B SP Gems will count towards Pick Up Coins Quests.
Gem Buyer Gem Buyer 8.50e10 / 85 B SP Coins will count towards Pick Up Gems Quests.
Soul to Wind Soul to Wind[4] 350,000 SP Every kill you do with Wind Dash will decrease its cooldown by 6%.
Dash Kill Dash Kill[4] 7.50e9
7.5 B SP
You gain double Souls for every kill while using the Wind Dash.
Unique Soul Vase Unique Soul Vase 6.50e10
65 B SP
Increase Soul gain while the game is closed by 50%.
Silk Master Silk Master[3] 5.00e10
50 B SP
Permanently unlock the Gloves and the Cape.
Dark Side of Nature Dark Side of Nature[4] 2.50e11
250 B SP
Unlock a new set of Dark Divinities.
Wanders Path Wander's Path 1.00e12
1 T SP
Get a 400% Souls bonus from Giants.
The Eye of Providence The Eye of Providence 3.00e12
3 T SP
Unlock the Cyclops Minion.
Collateral Collateral 1.50e12
1.5 T SP
Quests which require you to kill enemies will increment by +1 per kill (In-game only).
Funky Space (1) Funky Space 1,000,000 SP Unlock the Funky Space Dimension. Use the Portal to get there!
Knight of The Wind Knight of The Wind[4] 5.00e11
500 B SP
Every kill you do with Wind Dash will decrease the Rage Mode cooldown by 0.6 seconds.
Ancient Treasures Ancient Treasures[3] 5.00e11
500 B SP
Unlock multiple new Permanent Craftable Items.
Time Skip Time Skip[3] 2.00e12
2 T SP
The effect of the Daily Minion Bonus is increased by 3 hours.
Sacred Tome of Death Pact Sacred Tome of Death Pact[2][3] 1.00e13
10 T SP
Unlock the Bosses' Dark Divinities. You can only have one Boss Dark Divinity activated at a time.
  1. Magic Beetle Box is only worth getting when you can consistently get 4.00e49 / 40 Qd Coins per ascension
  2. 2.0 2.1 2.2 Unlocks after completing the Boss Fight
  3. 3.0 3.1 3.2 3.3 3.4 As these upgrades are Astral Locked, performing an Ultra Ascension is necessary to activate them.
  4. 4.0 4.1 4.2 4.3 Unlocks after purchasing Wind Dash Training



Fourth Ultra Ascension

After your Fourth Ultra Ascension at around 77 USP, the priority is unlocking Chest in a Chest, Stone of Rage, and Rights of a Villager. Since many of the more expensive Astrals are so closely priced, your Minions will be more than capable of assisting on your journey.

Advanced Divinities and Advanced Dark Divinities are Astral upgrades which can also be unlocked within this UA which will unlock several new Divinities, including one to obtain new items in the Armory.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Funky Space (1) Funky Space 1,000,000 SP Unlock the Funky Space Dimension. Use the Portal to get there!
Provisions Provisions 1.50e11 / 150 B SP Get +1 additional Minion levels after claiming the reward.
Wanders Path Wander's Path 1.00e12
1 T SP
Get a 400% Souls bonus from Giants.
The Eye of Providence The Eye of Providence 3.00e12
3 T SP
Unlock the Cyclops Minion.
Toolkits Crafting Toolkits Crafting[1] 8.00e11
800 B SP
Unlock multiple new Craftable Permanent Items.
Generations Generations 1.00e13
10 T SP
Divide the price of all enemy evolutions by 1,000.
Chest In a Chest Chest In a Chest 4.00e13
40 T SP
Get a very small chance of getting an Armory Chest from the Chest Hunt Minigame.
Great Loot Great Loot 2.00e8
200 M SP
Coins and Slayer Points will always spawn together during Chest Hunt.
Mimics Corpse Mimic's Corpse 2.50e8
250 M SP
Increase Chest Hunt Souls by 30%.
Multiplier Manifest Multiplier Manifest 3.50e8
350 M SP
Increase the minimum amount of multipliers you get during Chest Hunt by +2.
Mirror Force Mirror Force 4.00e13
40T SP
Gain 4% Souls bonus.
Cyan Ore Cyan Ore 4.00e13
40T SP
Gain 4% bonus CpS.
Boosted Swing Boosted Swing[2] 4.00e13
40 T SP
After using the Boost, you get 1.2 seconds of 150% damage with your Sword against Small Enemies and Giants.
Spirit Boost Silver Spirit 5.00e13
50 T SP
If you have the Silver Death Dark Divinity and the Spirit Boost is activated in a Bonus Stage, it will remove all saws but it will still give you the Silver Death reward.
Book of Efficiency VI Book of Efficiency VI 1.00e14
100 T SP
Doubling your offline Coin gains also grants 20% extra offline Slayer Points gains.
Steel Crate Steel Crate[2] 1.00e11
100 B SP
Increase your Armory slots by +8.
Sneaky Stealer Sneaky Stealer[2] 5.00e10
50 B SP
Unlock the Ninja Minion.
Soul Climbing Boots Soul Climbing Boots 10,000 SP Unlock the Soul Climbing Boots to play the Ascending Heights Minigame.
Dark Heights Dark Heights 5.00e8
500 M SP
Unlock a new set of Dark Divinities.
Total Sale Total Sale[3][2] 2.00e14
200 T SP
Decrease the price of every Upgrade by 6%.
Stone of Rage Stone of Rage[3][1] 5.00e14
500 T SP
Unlock a new Stone of Time.
At this point, Inner Power will reach its maximum potential.
Advanced Divinities Advanced Divinities 1.00e15
1 Qa SP
Unlock a new set of Divinities.
Advanced Dark Divinities 2.00e14
200 T SP
Unlock a new set of Dark Divinities.
Village Key Rights Of A Villager[3] 7.50e14
750 T SP
Remove the Dragon Scales requirement from the Village Key.
Specter Knight Alpha Specter Knight Alpha[3][1] 1.00e15
1 Qa Sp
Unlock a new Boss Dark Divinity.
  1. 1.0 1.1 1.2 The prerequisite for this Upgrade is Astral Locked. That upgrade must be activated before this Upgrade can be purchased.
  2. 2.0 2.1 2.2 2.3 Unlocks after completing the Boss Fight
  3. 3.0 3.1 3.2 3.3 As these upgrades are Astral Locked, performing an Ultra Ascension is necessary to activate them.


Fifth Ultra Ascension

After your Fifth Ultra Ascension at around 102 USP, the priority is filling out your collection of Armory Items, and possibly even upgrading them if you haven't started already. They'll be an integral part to navigating the endgame.

At this point in the game, reaching the Ultra Ascension Upgrade is short work from a fresh UA. If you feel like you're in need of more Divinity Points, do feel free to utilize Ultra Prestige to earn more quickly!


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Magic Lamp Magic Lamp[1] 2.50e14
250T Sp
Gain 45% Souls bonus.
Jewelry Case Jewellry Case[1] 2.50e14
250T SP
Unlock a bunch of CpS Bonus Upgrades.
Cuneiform Tablet Cuneiform Tablet 3.00e14
300T SP
Increase Coin value only when picking them up by +10%.
Giants Bane Precision Giant's Bane Precision 5.00e14
500T SP
Increase the drop chance of Materials from Giants by 2%.
At this point, Inner Power will reach its maximum potential.
Stone of Idle Overcharge Stone of Idle Overcharge[1] 1.00e15
1 Qa Sp
Increase the effects of the Stone of Idle by +10%.
Soul Reaper III Soul Reaper III 7.50e14
750T SP
Gain 50% Souls bonus.
Soul Trader Soul Trader 1.00e15
1 Qa Sp
Gain 40% Souls bonus.
Stone of Activity Overcharge Stone of Activity Overcharge[1] 1.00e15
1 Qa Sp
Increase the effects of the Stone of Activity by +10%.
If you are not utilizing the maximum Offline Slay Rate reduction from Stone of Idle, swap Activity with Idle.
Stone of Hope Overcharge Stone of Hope Overcharge[1] 1.00e15
1 Qa Sp
Increase the effects of the Stone of Hope by +10%.
Stone of Rage Overcharge Stone of Rage Overcharge[1] 1.00e15
1 Qa Sp
Increase the effects of the Stone of Rage by +5%.
Cyclone Soul Cyclone Soul[2][3] 2.00e15
2 Qa SP
Get +75% Souls per Wind Dash kill.
Ancient Awakening Ancient Awakening[3] 2.50e15
2.5 Qa SP
Get 10% CpS Bonus for every level of the Minion Stone Golem.
Golden Wind Golden Wind[2][3] 4.00e15
4 Qa SP
You gain double Coins while using the Wind Dash.
Book of Optimization Book of Optimization[3] 5.00e15
5 Qa SP
Doubling your offline Coin gains also grants 35% extra offline Slayer Points gains.
  1. 1.0 1.1 1.2 1.3 1.4 1.5 The prerequisite for this Upgrade is Astral Locked. That upgrade must be activated before this Upgrade can be purchased.
  2. 2.0 2.1 Unlocks after purchasing Wind Dash Training
  3. 3.0 3.1 3.2 3.3 As these upgrades are Astral Locked, performing an Ultra Ascension is necessary to activate them.


Sixth Ultra Ascension

After your Sixth Ultra Ascension at around 111 USP, you'll have nearly completed the Ascension tree. You'll probably want to pick up plenty of Divinity Points in order to purchase the rest of the Divinities and upgrade those shiny Armory Items. One of the fastest ways to do this is to perform a series of small Ultra Ascensions to make use of Ultra Prestige, which will become twice as effective after picking up that last upgrade!


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Soul Node Soul Node[1] 2.50e16
25 Qa SP
Gain 15% Souls bonus.
Shadow Essence Shadow Essence 5.00e16
50 Qa SP
Gain 25% Souls bonus.
Cutting-Edge Divinities[2] 5.00e16
50 Qa SP
Unlock a new set of Divinities.
Original Sin Original Sin[3] 2.00e17
200 Qa SP
Get twice the amount of Divinity Points for prestiging a Minion.
  1. The prerequisite for this Upgrade is Astral Locked. That upgrade must be activated before this Upgrade can be purchased.
  2. Unlocks after completing the Boss Fight
  3. As these upgrades are Astral Locked, performing an Ultra Ascension is necessary to activate them.



Seventh Ultra Ascension

This is it, the endgame. Everything you can use will be put to the test here. The more power you have, the easier this trek will become. (By this point, you'll have around 124 Ultra Slayer Points.) Once you feel you're prepared, journey forward to the final upgrades.


Note: The upgrades listed below are listed in suggested purchase order; from top to bottom.

Image Name Cost Description
Soul Node Soul Node[1] 2.50e16
25 Qa SP
Gain 15% Souls bonus.
Shadow Essence Shadow Essence 5.00e16
50 Qa SP
Gain 25% Souls bonus.
Gold Node Gold Node[1] 1.00e16
10 Qa SP
Gain +8% bonus CpS.
Ancient Coin[1] 2.00e16
20 Qa SP
Gain +10% bonus CpS.
Nature Essence Nature Essence 5.00e17
500 Qa SP
Gain 10% Souls bonus.
Edge Master Edge Master[2][3][1] 5.00e17
500 Qa SP
Permanently unlock the Claw and the Spear.
Coimbo Release Coimbo Release[4][3][1] 1.00e18
1 Qi SP
Increase the maximum Coimbo Multiplier by x25.
Wind Release Wind Release[5][3][1] 1.00e18
1 Qi SP
Get +100% Souls per Wind Dash kill.
  1. 1.0 1.1 1.2 1.3 1.4 1.5 The prerequisite for this Upgrade is Astral Locked. That upgrade must be activated before this Upgrade can be purchased.
  2. Unlocks after completing the Boss Fight
  3. 3.0 3.1 3.2 As these upgrades are Astral Locked, performing an Ultra Ascension is necessary to activate them.
  4. Unlocks after purchasing Tome of Coimbo
  5. Unlocks after purchasing Wind Dash Training



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